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- Path: cnn.nas.nasa.gov!news
- From: uselton@wk309.nas.nasa.gov (Samuel P. Uselton)
- Newsgroups: comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Followup-To: comp.graphics.algorithms
- Date: 23 Feb 1996 10:45:02 -0800
- Organization: MRJ at NASA Ames
- Sender: uselton@wk309.nas.nasa.gov
- Message-ID: <x4opwb5c24x.fsf@wk309.nas.nasa.gov>
- References: <4g63cj$p42@news.sdsmt.edu>
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- In-reply-to: kbs3387@silver.sdsmt.edu's message of 18 Feb 1996 02:37:07 GMT
- X-Newsreader: Gnus v5.1
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- OK.
-
- A point specifies a location, in a space of any dimension. It has no
- magnitude (= size, or "dimensions" in an engineering or architectural
- sense). It is generally represented by one number for each axis in
- a Cartesian coordinate system.
-
- A vector specifies a magnitude and direction, in a space of any
- dimension. It is often represented by a point which would be reached
- by moving from the origin in the direction and by the amount of the
- magnitude of the vector. It can also be represented as a magnitude
- and however many angles are required for the dimensionality of the
- space (1 angle in 2D, 2 angles in 3D, etc).
-
- It is important to remember that the vector is not inherently
- associated with any particular point. In computer graphics, when
- transforming an object (like a polygon) the vectors (like surface
- normals) transform differently because translation is irrelevant,
- although rotate and scale are not.
-
-
- What was the question? :-)
-
- Sam Uselton uselton@nas.nasa.gov
- employed by MRJ working for NASA (Ames) sepaking for myself
-